Review: Star Ocean: The Last Hope
Released: 5th June (UK) (Out Now)
Platforms: XBOX360, PS3(Star Ocean: The Last Hope International)
FINAL OPINION: GREAT JRPG
Those looking for their next JRPG fix on Xbox 360 should look no further than Star Ocean: The Last Hope, which is developed by tri-Ace and published by Square Enix. The last Hope is the fifth and latest instalment in the Star Ocean series, but is the fourth game to actually be released outside of Japan.
Now I’m not an expert on the Star Ocean series in fact this is the first Star Ocean game I’ve ever played. Thankfully it doesn’t matter if you’ve never heard of the Star Ocean series or played any of the previous instalments. This is simply because in terms of the story Star Ocean: The Last Hope takes place chronologically before the previous four games, effectively making it a prequel to the entire series.
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Each planet will have exploring some pretty large areas mixed with the usual JRPG character interaction and combat. Dungeons themselves contain simple and gentle puzzles and I have to say that some dungeons seem to go on longer then they need to broken up sometimes with the odd cut scene chunked in every now and then. Some players may also find it bothersome that the game is light on save points making it hard to save frequently. One rare quirk that players will discover later in the game is that the in order to go back to a planet you visited earlier (maybe to complete a side quest) you’ll be required to insert one of the previous disks which may ruin the experience for some players. Compared to most other JRPGs currently available on Xbox 360, The Last Hope has a much more sci-fi oriented look and feel to it. The game will have players travelling from one planet to another and each one looks just as good as the one before. Each planet has a unique look to their environments and each environment has some fantastic looking scenes. The game should be highly praised for the effort put in, although it’s not all fantastic for some reason the anime style characters come off looking like Thunder Bird dolls and there isn’t much to their facial expressions either. There are also some frame rate drops during battles when there is alot happening on screen but nothing that spoils your time with the game.
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Now don’t get me wrong a number of battles during my play through could be handle by simply pounding the A button and the occasional press of either the RT or LT buttons, however dig a little deeper and you’ll find there’s a lot more to discover. One of the first things you’ll learn is the blindside manoeuvre which allows the gamers character to slip behind the enemy and pull off a number of critical hits. Another interesting feature to The Last Hopes combat system is the bonus board. The bonus board is made up of a number of tiles that can be stacked and carried over into each battle until the players active character dies or takes a critical hit. There are four different coloured tiles that can be attained depending on which requirement is met during battle. Green tiles give extra SP, blue tiles give 10% extra EXP, yellow tiles give 10% extra fol (the games currency) and pink tiles restore small amounts of MP and HP at the end of battle. In order to earn each tile a battle requirement must be met such as defeating an enemy with a critical finish to earn a blue tile. The bonus board adds to the gameplay and can make the players experience through the game a bit easier. If you’re in the mood for some power levelling or need to save up some fol or SP then it’s worth investing some time into earning their respected tiles. There is also the Rush mode mechanic which once activated grants you a number of bonuses such as increased movement and attack speed also the ability to launch chain combos together with your allies.
Speaking of your allies the computer does a very good job of handling them. Throughout the game I wasn’t worried about the other AI controlled team mates; they attacked aggressively and healed when they needed to. You can set how they behave during battle whether you want them to conserve MP, all out attack, or just stay back just to name a few options. Players can also choose a preferred fighting style for each of their team members. This is known as the BEAT system (Battle Enhancement Attribute Type) and there are three types to choose from which focus on different areas of combat. BEAT S is an offensive battle style; BEAT B is a defensive battle style while BEAT N is neutral battle style. Each BEAT apart from BEAT N has a rank and will increase over time alongside a players normal levelling up.
There’s no online or offline co-op but was anyone really expecting one, furthermore currently there is no DLC. Most of the games longevity mostly benefits the collection/completion nut gamer as there are a tonne of side quests to complete most of which are simply fetch quests offering many rewards, extra dungeons once the games complete, in game battle trophies, monster data collection, recipes and items to create. The game also has private actions story segments and endings depending on which characters like each other. If you’re looking to do all that then you’re looking at a tonne of hour’s worth of play, if not then around 30 to 40+ plus hours.
The music heard within the Star Ocean: The Last Hope is composed by Motoi Sakuraba. Sakuraba has also worked on the music for the previous Star Ocean games and other tri-Ace developed games such as Infinite Undiscovery. The music is good quality and comforting, however the same can’t be said for the audio voice work. The English lip-sync can be noticeably off at times and some character voices players may find a little annoying. Unfortunately those gamers that like their Japanese audio voice work are out of luck as it’s not included.
I wouldn’t consider Star Ocean the last to be the best JRPG but it is a lot of fun to play. There are a couple of things that spoiled my experience such as the longer then needed cut scenes and overly long dungeons. Apart from that the combat is fantastic, each planets environment are huge and look fantastic and the game offers plenty of hour’s worth of things to-do outside of the main story. If you are a JRPG fan, love real time combat then you should look to pick this up if you haven’t already, furthermore the game is also differently ideal for collection/completion nuts.
Star Ocean: The Last Hope Breakdown
GAMEPLAY
The combat is fun, has a tonne of depth and there’s plenty of it, in addition the bonus board feature is a plus. Furthermore controls are easy to get use to and feel just right.
GRAPHICS & PRESENTATION
Locations are visually stunning with some very nice variety in the locations you’ll come across. Larger than life dungeons mixed with longer then needed or just not needed cut scenes. Bit more work was needed to make the story experience more appealing.
LONGEVITY
Plenty of combat, masses of exploration, plenty of side questing, extra boss fights, multiple difficulties and loads more; however there is no sign of DLC.
AUDIO
The soundtrack is decent but the English voice acting while not a major issue could been better.
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